3.4.2023 - 14.7.2023(Week 1 - Week 15) Chang Jia Yee / 0350402 / Bachelor of Design in Creative Media Minor Project
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INSTRUCTION
Documentary
We should design and promote branding and products according to our chosen
theme.
Our theme is STEM educational kits, cooperating with our clients
Ms Zae and Mr Damien.
Our team members
Ng Wai Fern (leader)
Yong Li Qing Vernice
Chang Jia Yee(me)
Lum Qian tong
Kenisha Kweknoto
Sea Hirayama
Qin Jia Hong
Doc. Background and purpose of product prepared by client
What is STEAM education?
Science (S), technology (T), engineering (E), art (A), and mathematics
(M) comprise STEAM education.
STEAM education emphasizes using transdisciplinary knowledge,
identifying, analyzing, and solving issues in practice, and developing
multifaceted talents.
As society changes, STEAM education focuses on developing
multidisciplinary talents and overall growth.
Business organizations are prepared to enter connected industries due
to the Internet and artificial intelligence's popularity.
The STEAM education business is currently in the blue ocean stage.
The STEAM industry includes hardware, software, content, and mobile
apps as well as course providers.
Miroboard
Survey
Fig. Survey I done
Create persona
Fig. Personas created by me & Vernice
User Journey Map
Fig. Ukiddo user journey map
Fig. Competitor
Fig. Educational toys with STEM/ STEAM mark
Fig. original Box Design
Fig. original Box Design
Fig. Accessories in the box
We went to the MakerPlace in our school for the first time to get in
touch with branding's product. When I first saw it, I was really
surprised. There was a complete package and accessories inside, and
there were really many different activities for children to play.
However, there are still some deficiencies in the design, and some parts
are small and difficult to operate.
Video. Testing out the product in Makerplace
Final packaging design
Fig. Redesign packaging
Interview
Fig . Interview photo
Fig . Interview photo
We conducted random interviews with passers-by at Babyshop and
Toysrus in Sunway Pyramid. I am very glad that everyone did not
reject the interview, and they also shared their experiences and
feelings very generously, and they were willing to leave a group
photo with us.
Fig. Parents survey analysis
Fig. Children survey analysis
Fig . Top 5 ideas
We study the needs of modern parents and children from our survey and
interview, and then put forward some idea to apply in our brand.
Fig. Key themes
We sorted and classified the top 5 ideas written by our group, and we
divided them into four categories, namely, Design, About Product, Features
for the kits and Marketing.
Logo Name
UKIDDO
U-kiddo: Kiddo indicates buddy/partner so Ukkido means your partner.
U-kid-do: Let your kid do themselves. / You(parents) with your kid do
together.
Fig. Logo Design
Fig. Final logo
Key Visual
Art Direction
Fig. Art direction
We carry out the next work according to the art direction we
discussed, which has ensured that everyone's design can be unified.
Fig. Working on Key Visual
Fig. Key Visual 2.0
Fig. Final Key Visual
Fig. Proposal Presentation slides
Characters
Fig. Characters sketches
We decided to design a role for every word in STEAM education. In total,
we need five roles representing the respective meanings of STEAM.Our
team's Sea is responsible for designing roles. At first, she designed
many different types and forms of roles.
Fig. STEAM characters
Planet
Planets Design
Fig. STEAM planets
Fig. Planet desctiption
Fig. Planet description
Fig. Planet description
Planet story
Dr.Scienix
:A sudden increase of
missing chemicals and potion. In order to catch the thief, Doc
Scienix set out on a journey to look for different ingredient to
create chemical X,the rarest chemical, to lure the thief. Join Doc
Scienix in his journey to catch the thief!
Tecta
: A sudden attack is being launched in Technology Planet. They are
attacked by an unknown technology. Lets together help Tecta to save
his planet from being destroyed by this unknown technology!
Engino
:The most famous building "Engi Tower" on planet Engineering suddenly disappeared, and so Engiro came to this planet to find the secret of the lost tower. Come join Engiro on his adventure to find the missing Engi Tower!
Amigo
: One day, in Amigo’s Studio, Amigo’s friends came to visit but suddenly they got trap in Amigo’s artworks. Join Amigo in saving their friends who are trapped and investigate who is behind this sudden mystery!
Mystics
: The mathematical planet was occupied by the largest number "9" and its army. Mystic came to this planet to try to help other numbers of the mathematic planet 0-8 beat the number 9. Join Mystic to save and recapture the planet belonging to the
numbers!
Packaging
Video. Logo Animation
Video. Promotional Video
Video. Youtube Ads
Ukiddo Website
Our Ukiddo website has 11 pages in total, which is mainly to let
users buy our products, promote STEAM educational kits, update the
offline activities of the brand, and let users know more about our
brand concept and quality.
Fig. Website and App content planning
Before I officially entered Figma website, Vernice, who is also in
charge of UIUX, and I discussed our application and what content our
website should have, mainly focusing on which part and function, and
also discussed some style and typesetting we took.
Fig . Website wireframe
Fig. Working in Figma
Fig. Website flows
Video. Ukiddo Website Final Prototype
Fig. When hovering on it, the description of the planet will pop up
Week 1 The first week is a little hard for me to face, because I may be
grouped and meet many unfamiliar people, so I feel uneasy and depressed. I
feel that everyone is not particularly positive and out of condition. I
don't think the meeting with Ms Zae on Friday played a big role for me
either. Maybe the questions we asked were not clear enough, or the answers
we got were not directional enough, so I felt helpless.
Week 2
In the second week, we began to get into the state. We mainly searched for secondary data on the Internet, found some information
about competitors and so on, and creat personas. I think everything
went well. Then on Friday, we also went to markerplace to test our
product. I was surprised when I got the product at first, because it
was from China, and there were few explanations in English, so it
was more difficult for some teammates who couldn't understand
Chinese. Fortunately, I could read and understand their meaning. We
also assembled some accessories according to the instructions, which
I think is quite interesting and a little challenging. Because the
accessories are very small, it will be more difficult for my fingers
to operate, but in general, I think there is still much room for us
to improve, and we can also think more deeply about the product and
give it more meaning.
Week 3
This week, we prepared the questions of the questionnaire and showed
our personas to Mr Mike. Mr Mike gave us some details that we didn't
notice and how to edit our persona more perfectly to make it more
suitable for the buyers of our products. In addition, we also read the questions in our questionnaire carefully with Mr Mike, and then
improved the way of asking some questions, and the ordering of some
questions and other details.
Week 4
We sent out our questionnaire last Saturday, but our number did not
meet our expectations. I think one of the reasons is that our
questionnaire has restrictions on respondents, such as age and their
roles “parents”, and then there are restrictions on the age of
children, and they are all people outside our social circle, so it is
relatively difficult to find these qualified respondents. Moreover,
there are also a few people who have heard of STEAM educational kits
or bought them, so I think these points have greatly increased the
obstacles for us to get more answers.
Week 5
I think this week's progress is on schedule. We showed our top 5
ideas to Mr Mike, because we may not have considered innovation when
writing, and it is still in a superficial ideological stage, so Mr
Mike gave us the evaluation that ideas are not special and
attractive enough. This is indeed the deep thinking that we lack at
present. Because we are in a process from scratch, we need to think
a lot of details in the initial stage of construction to ensure that
the whole plan can be implemented. In the next part, we should
explore and find problems and solve them according to our original
thinking foundation.
Week 6
This week, Mr Mike helped us to see the improved top 5 ideas again, and helped us to classify our ideas into three main parts, namely, design, product and marketing. With three categories, we can carry out our plan and the next work more orderly. We also finished the prototype of our user journey map this week. To be honest, it is very difficult to write it well because it needs a lot of thinking and analysis, which functions and strategies belong to which part, and then we have to classify and improve it, but I believe this map will
play a great role in our future implementation.
Week 7
This week, we are confirming some design contents that we need to do, such as personas, product presentation and so on. After careful discussion, we found that there are many parts that we can extend to strengthen the connectivity of our products and brands. I also began to draw some wireframe of our website, put all the contents we need to promote after discussion into them, and then typeset and layout.
Week 8
This week, we are going to prepare presentation slides for our
customers. We will work together to put each part to be presented in
slides, then typeset and so on. We also had two rehearsals, and the
rehearsal process went smoothly, and everyone was very careful in
preparing for their own responsibilities.
Week 9
We had our presentation this week, and we were not too nervous during
the presentation, because we were all seriously preparing for our
presentation, and everyone performed well. In view of the feedback
from clients, we have also conducted a profound discussion and review, and tried to grasp the demands that client wants to express, and make a product design that is more in line with customer needs in our design.
Week 10
This week, we tried to improve the important parts of logo, mascots
and other related products from customer feedback, so as to facilitate the follow-up work more smoothly. Then we also drafted several different versions of key visual, and the initial versions were not ideal. Mr Mike also gave us some suggestions for improvement in the process of making key visual, and then let us list several elements and points that each key visual must have, and then everyone can design according to these requirements, so as to ensure that
everyone's design style is unified. Then, after our continuous
attempts, we finally completed a series of satisfactory works.
Week 11
This week, we have a clearer design direction and thoughts, and we
have begun to have a division of labour. Players from different
specialization are responsible for their own related and familiar
parts and maximise their value. This week, I started to practise
website wireframe in Figma, and then added some animation effects to
make the picture more vivid and interesting. I want to design some
details that are more interactive and creative, so that we can add
points to our brand and products, and also let users feel that we are
delicate and professional. Therefore, I am constantly improving the
design and typesetting of web pages, hoping to make them satisfactory
to myself, businesses and customers in the end.
Week 12
This week, I practised in Figma for my ideas about website. A
person needs to pay attention to a lot of places when completing
a website, and the workload is relatively large. In the process
of typesetting and production, it is constantly being modified
and improved. Some interactions are added to website, such as
some explanations and movements when mouse hovers over some
pictures, which increases some interest and users' desire to explore.
Week 13
This week, for the rectification of some details of the
website, the initial design was a little too big for the web
page, and a consultation would cover the whole page of the tour,
so I adjusted the screen size to make it more pleasing to the
eye and more like the feeling of the website.
Week 14 This week, the final improvement and finishing work was done for
website, and at the same time, one more page was added, that is, the
consultation page about our Pop Up Event. This week, a lot of posters
made by other teammates were put on the website. Mr Mike found that our
art style with some details are still a little different. For example,
some characters have shadows behind them, others don't, and then some
people make the font look like neon lights, but most of our designs
don't use this method, so our group discussed and revised it. Then, the
color of the website is adjusted for Mr Mike's feedback, which makes it
more vivid, has more contrast colors and makes the whole page more
prominent.
Week 15
In the last week, we confirmed that all the work was completed, and
then we began to prepare the content of presentation and presented the
final product to client and Mr Mike. On the whole, everyone has their
own duties and completed their own parts, so the progress is fast and
relatively smooth.
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