Games Development / Task1

1.9.2023 - 29.9.2023(Week 1 - Week 5)
Chang Jia Yee / 0350402 / Bachelor of Design in Creative Media
Games Development
Task 1: Game Design Document



INSTRUCTION




LECTURES

Week 2
Game Development Components
-Games Design
-Game Art
-Game technology

"Game design requires artistic and technical competence as well as writing skill"

Elements of a game story
-How What happens
-Affect Someone
-In Pursuit of Difficult Goals
-How he or she changes

Element of a game - Story Spine
-Exposition
-Conflict
-Climax
-Resolution

Elements of a game - Gameplay
1. Challenge
2. Strategy
3. Chance
4. Choice
5. Luck

Challenge
Challenge is the element that will make it difficult for the player to achieve their game objectives.

Strategy
the player should be able to think and allows them to develop a way to navigate through difficult situations presented in a game.

Chance
give the player chances to stay in the game as long as they can

Luck
luck is an elements in a game that can help change the player outcome in the game

Game Ideation

How to generate ideas for your game
Method 1: Brainstorming
Method 2: Brainwriting 6-3-5
Method 3: Scamper
Method 4: 3(I)

What is SCAMPER?
Substitute
Combine
Adapt
Modify
Put to another use
Eliminate
Reverse

What 3i 
incorporate/ include
improve
inverse/ invert

Task 1 Game Design Document

To do
  • Come out with the game idea
  • Construct a game design document

Game review


Idea

The culinary world revealed a grave threat. A villainous culinary sorcerer named Maliflavor, once banished for attempting to harness the world's culinary magic for his dark purposes, was plotting his return. He aimed to corrupt the world's recipes, turning them into destructive forces that would bring chaos and imbalance to the culinary realm.

Theme
  • The game world inspired by different cuisines and food cultures
  • These cooking-themed weapons and combat mechanics not only add an entertaining twist to the traditional platformer gameplay but also tie in seamlessly with the game's culinary theme, making battles in "Chef's Quest: Flavorful Adventures" both challenging and delightful.
Target Audience


Measurable

  • Health
  • Satiety
  • Stamina (long-range attack)

Levels
  • Tutorial
  • Level 1 - Enemy 1, obstacles and traps
  • Level 2 - Subordinate monster, Enemy 2,
  • Level 3 - Subordinate monster, Big Boss

Chance
  • Collect starts to arouse energy value to fight Enemies
  • Boost items

Player Skills
  • Manage health 
  • Short-range attack (Utilise french bread/pan)
  • Long-range attack (Utilise "chilli sos/sambal gun")
  • Strategies 
  • Minor puzzle solving

Assets

Food-themed obstacles
  • Giant meatballs rolling down the hills
  • Avoid hazards like exploding sauce bottles
  • Dodging sushi conveyor belts
  • Chilli sos bomb

    Platform
  • swing from hanging ladles
  • Slide on the egg liquid
  • bouncing dough platforms
  • food-themed obstacles like jumping on giant pizza dough

    Weapon
  • weapon french bread/pan(short range attack), chili sos gun (long range attack)

Art Style
  • 2d illustrations
  • Retro & cute aesthetic
  • Subdued colour

Inspiration

Landscape Design
Fig . Landscape references

Character Design
Fig . Protagonist references

Fig . Enemies references



FEEDBACK

Week 5
The overall idea is okay, can continue to proceed with the idea to the next stage. Better all levels use one food theme so that the workload will be not that big.


REFLECTION

Making a game is a field that I have never touched before. I knew before I touched it that I needed some related programming knowledge. My own knowledge of programming in this area is still very shallow, so I will be worried. But I think that if I can finish this homework, it will be a great breakthrough and a great satisfaction for me, which makes me both afraid and want to try this subject.



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